Dampak Penggunaan Gedget Berlebihan Terhadap Konsentrasi dan Kedisiplinan Siswa dalam Proses Belajar Mengajar

Authors

  • Abdul Latif Universitas Hamzanwadi, Indonesia
  • Nila Lailatul Fitri Universitas Hamzanwadi
  • Hilmi Najamuddin Universitas Hamzanwadi, Indonesia
  • Gina Ilhami Fatin Universitas Hamzanwadi, Indonesia
  • Sefty Cahyaningtyas Universitas Hamzanwadi, Indonesia
  • Ewit Nurdayanti Universitas Hamzanwadi, Indonesia
  • Teti Hifsatun Aini Universitas Hamzanwadi, Indonesia
  • Muhammat Riyandi Universitas Hamzanwadi, Indonesia
  • M. Sastra Budiyawan Universitas Hamzanwadi, Indonesia

DOI:

https://doi.org/10.70115/cahaya.v4i1.514

Keywords:

digital literacy, gadget use, learning process, discipline, student concentration

Abstract

This study examines the negative impact of excessive gadget use on students’ concentration and discipline in the teaching and learning process. With the rapid development of digital technology, gadgets have become an inseparable part of students’ daily lives. However, uncontrolled use, particularly for non-educational activities such as social media and online gaming, significantly reduces students’ concentration levels. This is indicated by shortened attention spans, frequent distractions caused by notifications, and decreased ability to comprehend learning materials effectively. In addition, gadget dependency also negatively affects students’ discipline in the school environment, including violations of classroom rules regarding device usage, irresponsible attitudes toward academic tasks, and delays in assignment submission. The combination of these impacts potentially disrupts the effectiveness of the learning process and lowers students’ academic achievement. Therefore, strategic efforts involving schools, teachers, and parents are necessary to establish clear boundaries, provide education on healthy digital time management, and strengthen digital literacy so that students can use gadgets wisely. In this way, technology can function as a supportive learning tool rather than a primary source of distraction in education.

References

Ali, L. U., & Tirmayasari. (2022). Bahan Ajar IPA Berbasis Problem Based Learning Bermuatan Karakter (H. Efendi (ed.); 1st ed.). Prenada.

Ali, L. U., Suranto, S., & Indrowati, M. (2025). Model Problem Based Contextual Learning (PBCL) Bermuatan Etnosains untuk Meningkatkan Kemampuan Literasi Sains dan Keterampilan Berpikir Kreatif Siswa. In A. Malik (Ed.), CV Eureka Media Aksara (1st ed.). Eureka Media Aksara. https://repository.penerbiteureka.com/publications/620370/

Ali, L. U., Suranto, S., & Indrowati, M. (2026a). Analysis of Primary Science Teachers ’ Lesson Plans on Their Awareness of Local Content in Lombok , Indonesia. Munaddhomah: Jurnal Manajemen Pendidikan Islam, 7(1), 216–232. https://doi.org/10.31538/munaddhomah.v7i1.2253

Ali, L. U., Suranto, S., Indrowati, M., & Suhirman. (2026b). A meta-analysis of the effectiveness of problem-based learning on science literacy. In Maila D.H. Rahiem (Ed.), Towards Resilient Societies: The Synergy of Religion, Education, Health, Science, and Technology (1st ed., Vol. 1, Issue 1). Taylor & Francis. https://doi.org/10.1201/9781003645542-44

Ali, L. U., Tirmayasari, & Zaini, M. (2021). Implementasi Model Pembelajaran Kooperatif Tipe TGT Berbantuan Papan Game Number One untuk Meningkatkan Hasil Belajar Siswa. Konstan - Jurnal Fisika Dan Pendidikan Fisika, 6(1), 43–51. https://doi.org/10.20414/konstan.v6i1.76

Carr, N. (2010). The Shallows: What the Internet Is Doing to Our Brains. W.W. Norton & Company.

Cohen, J. (1988). Statistical power analysis for the behavioral sciences (2nd ed.). Lawrence Erlbaum Associates. (Digunakan untuk interpretasi korelasi Pearson).

Creswell, J. W. (2018). Research design: Qualitative, quantitative, and mixed methods approaches (5th ed.). SAGE Publications.

Denzin, N. K. (2017). The research act: A theoretical introduction to sociological methods. Routledge.

Domoff, S. E., Borgen, A. L., Radesky, J. S., Lumeng, J. C., & Miller, A. L. (2019). Excessive use of mobile devices and children’s development. Pediatrics, 143(1), e20183348. https://doi.org/10.1542/peds.2018-3348

Domoff, S. E., et al. (2019). Excessive digital media use and social development in adolescents. Journal of Adolescent Health, 65(2), 201-208.

Field, A. (2013). Discovering statistics using IBM SPSS statistics (4th ed.). Sage Publications. (Untuk metode analisis data kuantitatif).

Field, A. (2018). Discovering statistics using IBM SPSS statistics (5th ed.). SAGE Publications.

Kaplan, R. M., & Saccuzzo, D. P. (2018). Psychological testing: Principles, applications, and issues (9th ed.). Cengage Learning.

Kementerian Pendidikan dan Kebudayaan Republik Indonesia. (2022). Survei nasional pendidikan digital 2022. Kementerian Pendidikan dan Kebudayaan. https://www.kemdikbud.go.id/survei-pendidikan-digital/

Kementerian Pendidikan dan Kebudayaan Republik Indonesia. (2022). Laporan survei penggunaan teknologi dalam pendidikan di Indonesia. Jakarta: Kemendikbud.

Mastun, M., Fitriana, I. M., Najamuddin, N., Ali, L. U., & Faqih, M. (2025). Peran Komite Madrasah dalam Meningkatkan Mutu Pendidikan di Madrasah Ibtidaiyah Hidayatul Atfal Batu Samban. TAMADDUN: Jurnal Ilmu Sosial, Seni, Dan Humaniora, 3(2), 91–98. https://doi.org/https://doi.org/10.70115/tamaddun.v3i2.318

Pew Research Center. (2021). Teens, social media and technology 2021. Washington, DC: Pew Research Center.

Przybylski, A. K., & Weinstein, N. (2017). A large-scale test of the Goldilocks hypothesis. Psychological Science, 28(2), 204–215. https://doi.org/10.1177/0956797616678438

Przybylski., & Weinstein. (2019). Digital screen time limits and young people’s psychological well-being. Psychological Science, 30(5), 682–696. https://doi.org/10.1177/0956797619830329

Rohanah, Satriawan, L. A., Amiluddin, & Najamudin. (2023). Strategi Guru Pendidikan IPS dalam Pembentukan Sikap Sosial Siswa Kelas VII di MTS Negeri 2 Lombok Tengah 123. SEMESTA: Jurnal Ilmu Pendidikan Dan Pengajaran, 1(1), 39–45.

Rosen, L. D., et al. (2013). Media and technology use predicts ill-being among children. Computers in Human Behavior, 29(3), 599-604.

Rosen, L. D., Lim, A. F., Felt, J., Carrier, L. M., Cheever, N. A., Lara-Ruiz, J., & Rokkum, J. (2013). The distracted student. Computers in Human Behavior, 29(3), 948–958. https://doi.org/10.1016/j.chb.2012.12.001

Rosen., Lim., Carrier., & Cheever. (2018). An empirical examination of the educational impact of text message-induced task switching in the classroom. Educational Psychology, 38(3), 1–12. https://doi.org/10.1080/01443410.2017.1364303

Sugiyono. (2019). Metode penelitian kuantitatif, kualitatif, dan R&D. Alfabeta.

Twenge, J. M. (2017). iGen: Why today’s super-connected kids are growing up less rebellious, more tolerant, less happy—and completely unprepared for adulthood. Atria Books.

Twenge, J. M., et al. (2018). Associations between screen time and lower psychological well-being among children and adolescents. JAMA Pediatrics, 172(11), 1256-1263.

Twenge, J. M., Joiner, T. E., Rogers, M. L., & Martin, G. N. (2018). Increases in depressive symptoms among adolescents. Clinical Psychological Science, 6(1), 3–17. https://doi.org/10.1177/2167702617723376

Twenge. (2017). iGen: Why today’s super-connected kids are growing up less rebellious, more tolerant, less happy. New York, NY: Atria Books.

UNESCO. (2020). Education in a digital world: Global report. Paris: UNESCO Publishing.

UNESCO. (2020). Global education monitoring report: Inclusion and education. UNESCO. https://unesdoc.unesco.org/ark:/48223/pf000037371.

Downloads

Published

2026-04-17

Issue

Section

Articles

How to Cite

Latif, A., Lailatul Fitri, N., Najamuddin, H., Fatin, G. I., Cahyaningtyas, S., Nurdayanti, E., Aini, T. H., Riyandi, M., & Budiyawan, M. S. (2026). Dampak Penggunaan Gedget Berlebihan Terhadap Konsentrasi dan Kedisiplinan Siswa dalam Proses Belajar Mengajar. CAHAYA: Journal of Research on Science Education, 4(1), 24-32. https://doi.org/10.70115/cahaya.v4i1.514